Thomas Makryniotis
Thomas Makryniotis
3D Artist | Technical Artist | Developer
Utrecht, Netherlands

I am currently self-employed and developing creative software and indie games using mostly Python, Blender, Houdini and Unreal blueprints.

I generally create and execute pipelines for 3D assets and tools (Procedural/Manual Modeling & Texturing, Materials, Sculpting, GenAI, Photogrammetry, Digital Twins, CAD, Automation, Real-time Optimisation). I have worked both as team manager and individual contributor.

I have 20 years of experience in 3D assets production for fashion and sportswear (hero visuals, prototyping, sampling, e-commerce, virtual fitting, AR & VR) and for character art (anatomy, portraiture, clothes, hair, look dev, game engines.

Resume PDF

Skills

Team ManagementAutomationArt DirectionGenAIPhotogrammetryDigital TwinsCAD3D Visualization3D Scanning3D ModelingDigital SculptingRetopologyUV MappingPBR TexturingTexture BakingLook DevelopmentPython ScriptingMel Scripting

Software proficiency

Maya
Maya
Mudbox
Mudbox
Blender
Blender
Houdini
Houdini
Cinema 4D
Cinema 4D
ZBrush
ZBrush
R3DS Wrap
R3DS Wrap
Rhinoceros
Rhinoceros
RealityScan
RealityScan
Unity
Unity
Unreal Engine
Unreal Engine
Python
Python
C#
C#
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Style3D Atelier
Style3D Atelier
Marvelous Designer
Marvelous Designer
CLO
CLO
Arnold
Arnold
V-Ray
V-Ray
Octane Render
Octane Render
Stable Diffusion
Stable Diffusion
Midjourney
Midjourney