I am currently self-employed and developing creative software and indie games using mostly Python, Blender, Houdini and Unreal blueprints.
I generally create and execute pipelines for 3D assets and tools (Procedural/Manual Modeling & Texturing, Materials, Sculpting, GenAI, Photogrammetry, Digital Twins, CAD, Automation, Real-time Optimisation). I have worked both as team manager and individual contributor.
I have 20 years of experience in 3D assets production for fashion and sportswear (hero visuals, prototyping, sampling, e-commerce, virtual fitting, AR & VR) and for character art (anatomy, portraiture, clothes, hair, look dev, game engines.